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5e sidekick classes
5e sidekick classes












5e sidekick classes

Ability Score ImprovementĪt 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20. The sidekick can use this feature twice between rests starting at 20th level Improved Critical Once it uses this feature, it must finish a short or long rest before it can use it again. The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the sidekick, provided the sidekick can see the attacker. The sidekick gains a +2 bonus to all attack rolls.ĭefender. Choose one of the following options:Īttacker.

5e sidekick classes

Martial RoleĮach warrior focuses on offense or defense in their training.

5e sidekick classes

The sidekick gains proficiency with all armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it gains proficiency with shields and all simple and martial weapons. In addition, the sidekick gains proficiency in two skills of your choice from the following list: Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival. The sidekick gains proficiency in one saving throw of your choice: Strength, Dexterity, or Constitution. It might be a soldier, a town guard, a battle-trained beast, or any other creature honed for combat.Ī sidekick gains the following class features as it gains levels, as summarized on the Warrior table. A Warrior sidekick grows in martial prowess as it fights by your side.














5e sidekick classes